当前位置:首页 > news > 正文内容

Xbox hardware revenue tumbled by 32 percent in Q2

访客3小时前news480

Gaming revenue decreased by 9 percent year-on-year at Microsoft during the second quarter ended December 31, 2025. That decline was once again due to waning Xbox hardware and Xbox content and services revenue.

Digging deeper, the U.S. tech giant said Xbox hardware revenue decreased by 32 percent year-on-year "driven by lower volume of consoles sold."

Xbox content and services revenue decreased by 5 percent, although Microsoft suggested the bumper performance of first-party content during the prior year was partly responsible for that dip.

In terms of highlights, Microsoft CEO Satya Nadella explained the company delivered a record number of PC players and paid streaming hours on Xbox during Q2.

He also stressed that Microsoft remains committed to "delivering great games across Xbox, PC, cloud, and every other device."

Even so, Microsoft expects Xbox content and services revenue to decline once again in Q3, but predicted that continued downturn will be "partially offset by growth in Xbox Game Pass." Hardware revenue is also expected to decline yet again in Q3.

Related:Xbox hardware now costs a lot more in the UK and Europe

Can Xbox find its footing after year of turbulence?

It's a story we've heard before, with Microsoft reporting similar declines within its More Personal Computing division—which houses its video game business—in recent quarters.

That turbulence comes with Microsoft attempting to turn every entertainment device under the sun into an Xbox, with the company bringing game streaming to a range of Smart TVs, debuting an official Xbox handheld in tandem with Asus, and even launching an Xbox branded Meta Quest headset.

It also, however, follows price hikes for Xbox Game Pass and console hardware in 2025 and widespread layoffs within Xbox Game Studios.

Those job cuts, the fourth major round of redundancies made by Microsoft since its $68.7 billion merger with Activision Blizzard, resulted in multiple game cancellations, the dissolution of publishing partnerships, and studio closures.

When announcing the news in July 2025, Xbox boss Phil Spencer said the move would position the company's video game division for "enduring success" while allowing it to focus on "strategic growth areas."

标签: gamedeveloper

相关文章

Testronic makes 4.8 percent of its total workforce redundant, closes Madrid and Belgrade studios

Testronic makes 4.8 percent of its total workforce redundant, closes Madrid and Belgrade studios

After multiple reports and accounts from employees since July, Testronic has confirmed that it'...

Former Kepler Interactive VP is leading new indie publisher Gambit Digital

Former Kepler Interactive VP is leading new indie publisher Gambit Digital

Zac Antonaci, former VP of publishing and marketing at Clair Obscur: Expedition 33 and Rematch publi...

Ubisoft and Tencent officially launch new subsidiary Vantage Studios

Ubisoft and Tencent officially launch new subsidiary Vantage Studios

Ubisoft and Tencent have officially slapped a name on their shiny new division.The spin-off—establis...

A new Blizzard union, EA buyout challenged by politicians, and advances in horror game design - Patch Notes #27

A new Blizzard union, EA buyout challenged by politicians, and advances in horror game design - Patch Notes #27

We've made it through yet another week, friends, in a year where that has truly never felt like...

2K hires former Apex Legends head of production to lead 31st Union

2K hires former Apex Legends head of production to lead 31st Union

Take-Two Interactive has tapped former Apex Legends head of production, Ben Brinkman, to lead intern...

Blizzard Entertainment Platform and Technology workers unionize under CWA

Blizzard Entertainment Platform and Technology workers unionize under CWA

Another branch of Blizzard Entertainment has organized under the Communications Workers of America....

发表评论

访客

◎欢迎参与讨论,请在这里发表您的看法和观点。