Stardock announces expansion of publishing services for indie devs

Newsbrief: Stardock Entertainment, the company best known for Sins of a Solar Empire and Ashes of the Singularity, has announced an expansion of its publishing program for independent game developers.
Announced yesterday, Stardock plans to sign only three titles per year, with the goal of ensuring quality and establishing ongoing, long-term partnerships. The publisher is currently looking for developers working on strategy, RPG, or simulation titles.
"Over the last few years, we have increasingly seen outstanding new games, after years of development, be released to silence," said Brad Wardell, CEO of Stardock Entertainment, in a press release. "Making a great game is hard enough, let alone ensuring people know about it, ensuring it has a solid testing plan, providing good technical support for customers, delivering strong post-release development are just a few of the prerequisites for a successful title. And that is hard-won experience we have developed that we want to share with the next-generation of game developers."
"Stardock ran the entire marketing campaign, creator outreach, community management, store page strategy, all of it, while we stayed focused on making the game," Oxide Games general manager Adrian Wright said. "That's what a good publishing partner does. They don't just distribute your game; they make sure the right people know it exists."
In recent years, Stardock has published its own titles and has also worked with partners such as Oxide and Ironclad Games.