Ubisoft ends game development at Red Storm and lays off 105 workers

Ubisoft has cut 105 jobs at its subsidiary Red Storm Entertainment, the historic studio founded in 1996 best known for its work on the Tom Clancy's video game franchise.
According to a source within Ubisoft, the decision is part of the company's global cost-savings plan, which was announced in January of this year. As part of the restructure, Red Storm will cease all active game development.
Instead, the studio will continue operating as a support studio, providing including global IT support and continuing work on the Snowdrop engine.
Game Developr understands that the 105 employees impacted by this change will receive severance and career transition assistance.
The Red Storm job cuts aren't the only layoffs made by the French conglomerate. This year alone, Ubisoft closed its Halifax studio weeks after workers voted to unionize. Then, the publisher confirmed that it quietly made 29 people redundant at its studio in Abu Dhabi in November 2025. Just last month, Ubisoft Toronto laid off 40 employees.
Approximately 1,200 workers, in turn, responded by striking on February 10. Days prior, two union representatives demanded the resignation of Ubisoft CEO Yves Guillemot. Meanwhile, a three-day international strike was called by five unions in France to demand leadership take "responsibility for the consequences of their catastrophic management."
Meanwhile, the Ubisoft source says the company remains committed to the Tom Clancy brands, including The Division, Ghost Recon, Rainbow Six, and Splinter Cell, with projects continuing to be led and developed across its global network of studios.
Red Storm's last shipped title was Assassin's Creed Nexus VR. Other projects include an untitled Tom Clancy's Splinter Cell VR game and Tom Clancy's The Division Heartland, both of which were cancelled.
Early this week, Ubisoft announced more leadership appointments to support the implementation of its new Creative House operating model. The publisher named former Tencent Games Global head of development, Julien Bares, as the general manager of Creative Houses 3 and 5.
For context, Creative House 3 has been tasked with overseeing live experiences such as For Honor, The Crew, Riders Republic, Brawlhalla, and Skull & Bones. Meanwhile, Creative House 5 will handle the company's casual brands, including Just Dance and Idle Miner Tycoon.
Ubisoft also recently named Massive Entertainment managing director Thomas Andrén as the general manager of its Creative Network, a new studio-wide organization formed to provide cross-functional creative experience and production capacity to all five of its Creative Houses.
"The Creative Network within Ubisoft's new operating model represents an incredible concentration of expertise, craftsmanship, and innovation," Andrén said in a statement announcing his appointment.
"Each studio brings its own unique strengths and capabilities, and by strengthening collaboration across the network and with our Creative Houses, we can combine agility with world-class expertise to support the development of ambitious games and deliver great new experiences for players."