当前位置:首页 > news > 正文内容

Laid off ZeniMax Online Studios developers form Sackbird Studios

访客2小时前news384

A group of ZeniMax Online Studios (ZOS) developers who were recently laid off by Microsoft have reunited to form Sackbird Studios.

The cohort had been working on an online looter shooter codenamed Project Blackbird at ZOS. As reported by Bloomberg in July, Microsoft canceled Blackbird despite the project seemingly blowing away Xbox executives, including division boss Phil Spencer, during an internal demonstration.

Now, key members of the ZOS team including principal tools engineer David Worley; studio director of product management, e-commerce, Lee Ridout; project technical director Robert Ballantyne; and lead engagement designer Doug Carroll have co-founded Sackbird and begun active development on an original project for PC and consoles.

Sackbird is billed as an independent, employee-owned studio. The team intend to leverage internal funding to retain full creative control and plan to build "bold, character-driven experiences free from corporate compromises."

Related:Xbox hardware now costs a lot more in the UK and Europe

Former ZeniMax Online Studios devs reunite to build a studio "where creative independence isn't negotiable"

According to an announcement on the Sackbird website, the development team currently comprises fewer than 10 developers and is committed to deploying sustainable development practices.

"After years in triple-A, we wanted the freedom to take smart risks without waiting for a greenlight or chasing quarterly targets,” said studio COO, David Worley. "We're fully employee-owned and funded, which means we only answer to people who are passionate about games."

Sackbird CEO Lee Ridout said the recent layoffs at Microsoft—the company's fourth major round of job cuts since it merged with Activision Blizzard for $68.7 billion—lit a fire under the team.

"We're grateful for our time at ZeniMax Online Studios; it shaped us as developers and as people," said Ridout. "When I learned that Blackbird was being cancelled and a lot of people were losing their jobs, it lit a fire. We realized the best way to protect our craft—and our team—was to create a studio where creative independence isn't negotiable."

标签: gamedeveloper

相关文章

'It's done when it's done:' Balatro developer Localthunk says crunch is never the answer

'It's done when it's done:' Balatro developer Localthunk says crunch is never the answer

Localthunk, the anonymous developer behind award-winning roguelike Balatro, is delaying the title&#x...

Roblox wants to 'empower' creators with AI-based tools

Roblox wants to 'empower' creators with AI-based tools

During the 11th annual Roblox Developers Conference last week, the company announced a new slate of...

Silent Hill f has sold 1 million copies worldwide

Silent Hill f has sold 1 million copies worldwide

Newsbrief: Silent Hill f has sold 1 million copies worldwide in less than a week. In a brief announc...

Report: EA nearing $50 billion leveraged buyout deal, would be partly owned by Saudi PIF

Report: EA nearing $50 billion leveraged buyout deal, would be partly owned by Saudi PIF

Electronic Arts has finally found a buyer worth courting. According to the Wall Street Journal a gro...

Unity forms AI Council to 'accelerate AI product Innovation'

Unity forms AI Council to 'accelerate AI product Innovation'

Engine maker Unity has established an AI Council it claims will "accelerate the pace and qualit...

Report: Xbox increases price of developer kits by 33 percent

Report: Xbox increases price of developer kits by 33 percent

Newsbrief: Microsoft is reportedly raising the price of Xbox Developer Kits (XDK) 33 percent from $1...

发表评论

访客

◎欢迎参与讨论,请在这里发表您的看法和观点。