当前位置:首页 > news > 正文内容

Nintendo spells out why player communication should only happen in-game

访客4小时前news384

Former Nintendo employees have recently spoken about the company's design ethos, which prioritizes player discovery on their own terms above over-tutorializing.

In an interview with Bloomberg published last week, former Nintendo software developer Ken Watanabe shared insights into the creation of new games and even new franchises. According to him, when new gameplay mechanics come to mind, those are nailed down first, and the rest gets built around that foundation.

The tendency away from overt tutorialization is in line with this.

"Nintendo strongly believes communication with players should happen only through the product itself," Shinichiro Tamaki, a former Nintendo hardware planner who helped in the creation of the Wii, told Bloomberg. "Imagine playing Mario and someone next to you says, 'Hey, it's fun if you stomp on this Goomba'—it would totally ruin the experience, right? Nintendo wants players to discover things on their own and enjoy that process."

Related:How Silent Hill: Townfall gets deep into its protagonists headspace

Subtle mechanical nuances are discoveries that Nintendo wants the player to find out organically.

"Like, when you push the stick to move a character, they gradually pick up speed, or when you jump, the height changes depending on how hard you press the button," Takaya Imamura, who worked on franchises like Zelda and Star Fox over a 30-year tenure at the company, told Bloomberg. "It's that kind of thing that just never gets old—it just feels good to play. It's all about that direct connection between you and the game, that sense that you're completely in control."

"A sense of novelty" is key

The interviews come weeks after Nintendo spoke about the value of entertainment and uniqueness in front of investors. During a shareholder Q&A, Nintendo president Shuntaro Furukawa said the company is exploring how to condense production cycles while still creating games that offer a "sense of novelty" to players.

"I am concerned that the improved performance of Nintendo Switch 2 will lead to higher game development costs, which in turn could result in higher software prices and ultimately a decrease in the gaming population," said one shareholder on the call. "What measures are you considering to address this?"

Addressing the question, Furukawa explained Nintendo is "devising various ways to maintain our traditional approach to creating games amidst the increasing scale and lengthy of development."

"We believe it is important to make the necessary investments for more efficient development. We also believe it is possible to develop game software with shorter development periods that still offer consumers a sense of novelty," he continued. "We see this as one potential solution to the concern about rising development costs and software prices, and we will explore it from various angles within the company."

Related:Narrative Notebook #5: UNBEATABLEs music video vibes cant be beat

标签: gamedeveloper

相关文章

PlayStation debuts family app for parental control and content filters

PlayStation debuts family app for parental control and content filters

Sony has announced the PlayStation Family App, which is intended for parental control and family man...

Saudi Arabia welcomes EA, Starbreeze and Funcom make layoffs, and Xbox Game Pass unravels - Patch Notes #25

Saudi Arabia welcomes EA, Starbreeze and Funcom make layoffs, and Xbox Game Pass unravels - Patch Notes #25

It has been a struggle this week. Video games have finally pushed me over the edge. It feels like I...

Dune: Awakening maker Funcom laying off staff months after 'biggest release' in studio history

Dune: Awakening maker Funcom laying off staff months after 'biggest release' in studio history

Dune: Awakening developer Funcom announced Wednesday that it's laying off employees months afte...

Update: Roblox criticized for stifling 'creative expression and social justice' with new content descriptor

Update: Roblox criticized for stifling 'creative expression and social justice' with new content descriptor

Update (10/01/25): In response to the open letter, a Roblox spokesperson told Game Developer the com...

Silent Hill f has sold 1 million copies worldwide

Silent Hill f has sold 1 million copies worldwide

Newsbrief: Silent Hill f has sold 1 million copies worldwide in less than a week. In a brief announc...

Report: EA nearing $50 billion leveraged buyout deal, would be partly owned by Saudi PIF

Report: EA nearing $50 billion leveraged buyout deal, would be partly owned by Saudi PIF

Electronic Arts has finally found a buyer worth courting. According to the Wall Street Journal a gro...

发表评论

访客

◎欢迎参与讨论,请在这里发表您的看法和观点。